Post by Admin on Jan 22, 2015 8:59:50 GMT
The Battle System
This fighting system was implemented in Katavi, and the owner liked it so much that she asked to be able to use it here in Arazoa. After being granted permission; it is now here!
Now then, this fighting system is new. Let's get onto the explanation shall we?
The Pros:
This system is a lot of fun! Having this system takes away the clutter, confusion of the ooc, and unfairness we see in many battle Rps on Furcadia. This takes your characters skill, and basically throws it out the window.
The Cons:
While it does take some time to get used to, it doesn't hurry up a poster's ability to take their time on a fight post.
Health
Lets start with Health. Each person within the dream will start off with 100% of their health. Just like in any video game, consider this a full health bar. When accepting a fight, you risk losing health, and when you do, this can endanger your character into reaching 0%. Don't fret though! This dream is death by consent only, so unless you've consented to having your character dying, you'll be safe. Now lets talk about what happens when your character reaches 0%.
When and if this happens, your character goes comatose. You can have your character pass out on the spot, or have them wander, and pass out in some secluded location, up to you and how your role play turns out. Either way, your character will 'faint,' when they reach 0%. Don't worry though, that only happens during THAT SPECIFIC fight. Once that fight is over, your character may resume their every day activities, though keep in mind, your character will be heavily damaged, and possibly severely injured, depending on what happened during that role play.
What about getting your health back? There aren't any special objects or potions. The only way to get your health back, is through time. Every 1 IRL week, you gain 50% of your health back. Within 2 IRL weeks, you get 100% of your health back.
Plenty of time for you to be in top shape. Keep in mind though, during those two weeks, its advised that you DO NOT fight, unless absolutely necessary.
Attacking
When posting your first attack, please keep in mind that these are all 'attempts' at attacking. Lets give an example post of what an attack attempt looks like:
QUOTE
"The large raptor roared indignantly at the other male. He was not pleased with this disturbance, and quite frankly, he was mad as heck. Who did this guy think he was, just coming around here when this plot of land belong to him, and to him alone. The massive brute launched himself toward his opponent, and attempt to aim his jaws right for the other's face. If he somehow missed his attack, he'd be right up and close to the other's face and body.
Here's the body of our post. Once you've posted that, you'll be needing to roll what we call The Attack Attempt. An attack attempt tells us if you've landed the hit or not. So this completely dictates if this raptor indeed managed to bite onto the other's face. When we roll for this attempt, we roll: 1d20. Anything OVER 10 means you HAVE landed the hit. Anything 1-10, means you DID NOT land the hit. So, lets see an example in action.
QUOTE
"The large raptor roared indignantly at the other male. He was not pleased with this disturbance, and quite frankly, he was mad as heck. Who did this guy think he was, just coming around here when this plot of land belong to him, and to him alone. The massive brute launched himself toward his opponent, and attempt to aim his jaws right for the other's face. If he somehow missed his attack, he'd be right up and close to the other's face and body.
Raptor 1 rolls 1d20 & gets 12.
As we can see, the raptor managed to roll a 12. He's landed the hit, and he's now able to roll how much attack damage he's done to raptor 2.
Now that he's allowed to roll for attack damage, raptor one must roll 1d30. Once you roll, anything you get for that roll will count as damage points taken off your opponent's health. Lets see an example so we can better look at the process in action:
QUOTE
"The large raptor roared indignantly at the other male. He was not pleased with this disturbance, and quite frankly, he was mad as heck. Who did this guy think he was, just coming around here when this plot of land belong to him, and to him alone. The massive brute launched himself toward his opponent, and attempt to aim his jaws right for the other's face. If he somehow missed his attack, he'd be right up and close to the other's face and body.
Raptor 1 rolls 1d20 & gets 12.
Raptor 1 rolls 1d30 & gets 10.
Raptor one has managed to roll a 10. So this means 10 points will be shaved off Raptor 2's Health. It's basic subtraction at this point. Raptor 1's Health remains at a hefty 100%, while Raptor 2's Health has gone down to 90%.
Essentially this is the basic of how to role play this fighting system. It eliminates the age old debates of 'did your hit land? What exactly did you post? Where did he hit?'
This process is a bit more fluid as well, and can make you more comfortable with the whole fighting process!
REMEMBER; if your character starts a battle and you must leave for a period of time before the battle is over please remember that you have 3 IRL days to finish that battle. Failing to return results involuntarily forfeiting.
HOWEVER..Everyone gets a second chance; if you return and tell us why you left and what happened, and if it's a good enough reason, we can appeal. Please talk to staff and the patrons involved in the matter as soon as you can.
Fleeing
Lets say you'd like to flee from a fight, having instantly regretted your actions in joining the fight to begin with. That's okay! You'll have a chance to roll to flee once per post. Rolling for a Flee Attempt, is 1d60. Anything 30+ allows you to flee. Anything 29 and below, means you've missed your chance to flee, and would have to try again on your next post. Keep in mind, while trying to flee, you risk taking damage from your opponent! Lets see a post in action attempting a flee:
QUOTE
Raptor 1 took on so much damage, and he was beginning to tire of this whole event. His body drooped, his legs trembled, and he bled profusely in most of his wounds. He backed away a step, watching the other with keen eyes. He could see the male's triumphant expression, and oh how he wished he could knock the guy's teeth out. Unfortunately he wasn't able to, and frankly, he wanted to get out of there. Staying here was a death trap. So he quickly searched for a way out, hoping that he'd be able to run fast enough to leave this guy in the dust.
Raptor 1 rolls 1d60 & gets 7.
Oh no! It seems that Raptor 1 has missed his chance. And since realistically, a fight lasts seconds, though can seem like hours, Raptor 2 has the chance to make his attack. Lets fast forward toward the Raptor 1's second post:
QUOTE
Raptor 1 felt even worse then before, his wounds opened up along his face, and his eyes were blurry with bruises and blood. He backed away some more, having had another swipe of claws go across his face. Though his eyes blurred and faded, he again tried to look for a way out, anyway out. Perhaps run across the river? Perhaps just shoot forward unexpectedly? He hoped with all hope that he'd be able to.
Raptor 1 rolls 1d60 & gets 33.
He did it! Raptor 1 has managed to successfully run away during this fight. Fortunately for him, he's able to escape, though badly damaged. Raptor 2 stands victorious over this battle.
TO KO OR NOT TO KO..?
If you do NOT want to follow the KO'd system then please follow up
here: Death Chances
If you're still unsure of how the fighting system works, please ask Arazoa for help.
fighting system done by Denise
improved by Reazi and friends